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A mountain of effort

Posted by Michael on Sept. 11, 2011.

I just uploaded a new build, with the revamped mount system! Go to the third quest, and you should be fighting one right away.


Just Four Days Left

Posted by Michael on Sept. 11, 2011.

I just uploaded Build 5 for Day 10 (should be the second last build of the day), wherein much has changed, but primarily, the UI for the quests have been updated. Also, check out the third quest option in the menu, where you will find mounted units, a cannon and a catapult.

And a new Tavern!


Hooray for fun!

Posted by Michael on Sept. 10, 2011.

We're minutes away from the end of Day 9, which means that there are just 5 precious 24 hour blocks to go.

The game's not really come together yet, and so the main focus of the next days is going to be making the game fun. It's often in the tweaking of the smaller things that it comes out, and that's what we're going to be doing.

I've got a two page list of changes to make, and so there should be a few builds over the next five or six hours to come up.

Aside from that, there's the usual feature slog - almost everything is in the game at this point, albeit in many cases broken.

We've got about seven days of work left, and about five days with which to do them.

Come join us on the live feed, because it's going to be a hell of a ride :)

A new build is up, in which the enemy characters block a lot more, and so you should actually be able to get into sword fights with them. Let us know what you think!


Rapid Fire Updates

Posted by Michael on Sept. 10, 2011.

I'm going to be uploading quite a few builds today, so I'm just going to stick them in the one post, and enumerate their changes below:

Build 1 - Made it so you can't just walk through all the enemies. They fight back when you get deflected, and damage you quite quickly.

Build 2 - Lowered the enemy damage, and allowed you to combo them until they're dead.

Build 3 - Shielded mini boss!

Build 4 - Final balance thing for today!


Item Generation

Posted by Michael on Sept. 9, 2011.

We just uploaded the build for Day 9 (we're almost at double digits D:).

We've built a full item generator, which should flesh out the combat - obtain new items throughout the quests, and trade them in.

As we're lacking in blog post images, I'm just going to post one of our greatest hits again:

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